Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True) Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True) Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True) Bindings=(Name="RightMouseButton",Ĝommand="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bSecondaryBinding=True) Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True) Bindings=(Name="SpaceBar",Ĝommand="Enter_Key_Press | onrelease Enter_Key_Release", bSecondaryBinding=True) Bindings=(Name="Enter",Ĝommand="Enter_Key_Press | onrelease Enter_Key_Release", bPrimaryBinding=True) Bindings=(Name="u", Command="GiveItem WeaponFragment 1000") Bindings=(Name="u", Command="GiveItem AlienAlloys 1000") Bindings=(Name="u", Command="GiveItem Meld 1000") Bindings=(Name="MouseScrollDown",Ĝommand="Mouse_Scroll_Down | onrelease Mouse_Scroll_Down_Release") Bindings=(Name="MouseScrollUp",Ĝommand="Mouse_Scroll_Up | onrelease Mouse_Scroll_Up_Release") Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release") Bindings=(Name="ThumbMouseButton2",Command="Left_Shift_Key_Press | Left_Shift_Key_Release") Bindings=(Name="ThumbMouseButton",Ĝommand="Tab_Key_Press | onrelease Tab_Key_Release") Bindings=(Name="LeftMouseButton",Ĝommand="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release") Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY") Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX") IMPORTANT: primary and secondary keys must reference the same command in order to be considered the same Action Bindings=(Command="VIEWPORT FRONT",Name="F",Alt=True) Bindings=(Command="VIEWPORT SIDE",Name="S",Alt=True) Bindings=(Command="VIEWPORT TOP",Name="T",Alt=True) Bindings=(Command="VIEWPORT PERSPECTIVE",Name="P",Alt=True) Bindings=(Command="SHOWBROWSER",Name="B") Bindings=(Command="MODE WIDGETSCALE",Name="R") Bindings=(Command="MODE WIDGETROTATE",Name="E") Bindings=(Command="MODE WIDGETTRANSLATE",Name="W") Bindings=(Command="ACTOR SYNCBROWSERARCHETYPE",Name="F6",Alt=True) Bindings=(Command="ACTOR SYNCBROWSER",Name="F6") Bindings=(Command="SAVEAS",Name=S,Control=True,Shift=True) Bindings=(Command="SAVE",Name=S,Control=True) Sure just tinkered with it, have fun reading I didn't test all the commands but the 2-3 I've randomly tested work so I assume everything else works. If it doesn't work for you then you need to check your settings as per the instructions above. So when I am in the Base screen, I just press the ALT and U key together and it reduces the panic. Bindings=(Name="U",Command="lowerpanic",Alt=True) So for example if I wanted to reduce panic from every country (because it's really annoying), my command would be: Bindings=(Name="KEY",Command="CONSOLE COMMAND",SECONDARY KEY). Secondly depending on if you want a Base command or a Field command your bindings need to be inserted like so:īase command : underneath the lineįield command : underneath the line I tried a few more and they worked so I'm not sure what you are not doing correctly.įirst off the file that needs to be modified is located here:Ĭ:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\XEW\XComGame\Config\DefaultInput.ini I'm open to either.Hmm are you sure you modified the right file? and entered the keybinding you wanted in the correct spot.
For now, I'm quite satisfied with how it turned out and plan on using it for Youtube videos in the future.įor more questions and comments on the mod, where I got sound effects and music for the video, or suggestions, feel free to post in the comments section below, or email me at.
In the future it is possible we may expand the mod to include more AI such as Animals, Guardians, Insects, and even NPC possibly. Guardians (They are now included in the mod!).Campers (Mostly Lizalfos that attack when Link walks over a certain point).Spawners (Enemies that attack as soon as they spawn such as Yiga Assassins, Chuchus, and Stal-Enemies).Bosses (Not including Overworld Bosses).This mod works with almost all enemies in the game, although some exceptions are. This dandy little mod makes it so that most enemies in the game will ignore Link even when he's right in front of them! Try hitting them, they won't find you.